Archive for the Uncategorized Category

At a loss for words…

Posted in Uncategorized on April 22, 2015 by George B

Well here’s a little update on things.

Still looking for work. I have a very promising opportunity which I am waiting to hear about – should know by the end of the week.  If I get the job or not, this is still an opportunity to reflect on what I’ve been up to and what I expect to be up to next.

First of all a question: Why have I not been blogging at all?

I feel like that question almost answers itself.  I haven’t felt the need to sit down and share ideas in this format.  It is easy to write any old thing (see my twitter for that), and I guess having come up with this page (and it’s predecessor) during the ‘golden age of the game design blogosphere’, there is a standard which I hope to live up to and clearly recently haven’t felt up to.

Instead, new horizons.  Messing around with Streaming video games has been a passion recently.  One thoroughly bound by time limits, talent limits and most of all bandwidth limits.  I have some thoughts about Twitch and streaming in general that I would like to get into and perhaps that might lead to some more posts here.  Fundamentally streaming is a creative tool, one that has yet to be explored all that much by the twitch streamers I pay attention to.  There’s so much room to grow this form of broadcasting, it’s fun to have been involved for a while now as a viewer and now participant and I look forward to what’s after what’s next.

I’ve found myself in a bit of a gameplay rut where a few familiar titles have stifled my exploration of the billion titles on my pile of shame.  Pile of shame, of course, refers to games we own that we want to or should want to play.  The familiar is a powerful motivator, definitely for me.  Looking at my steam stats is jarring.  Over 500 games, with like 2-3 titles played for over 500 hours, 3-4 over 200 hours, and hundreds and hundreds with 15 minutes or less.  Sorry game creators!  Apparently I’d rather unlock every single thing in both Binding of Isaacs before I try your critically acclaimed title.

What’s next?  Who knows.  If I don’t get a game job soon I’ll be looking at alternate career options.  I have turned down some job offers from game studios who’s games don’t inspire me.  I look back on those decisions I made with pride, I just couldn’t do it.  Still… will I regret this when I’m flipping proverbial burgers?

Well, that wasn’t so hard was it?  A new blog post.

Check me out on twitter https://twitter.com/G_Blott and check out my stream on twitch at http://www.twitch.tv/kidoldman when it occasionally goes live.  It would be fun to hang out 🙂

peace out!!

Keep busy!

Posted in Uncategorized on August 26, 2014 by George B

Working while looking for work is a bit of a challenge.  Thankfully I been able to keep busy during this time and have been able to accomplish quite a bit.  Being laid off can feel like you just hit a red light, and you have, but instead of idling at the red light I’m running in place, keeping my heart rate up while I wait for the green that’s sure to come next.

 

I’ve been playing and making games, for sure, but also I’ve used this time to return to the drawing board – literally, as I began to work on illustrating a kids book written by a good friend.  I’m taking some online courses and following tutorials, for example learning more about Unity and also some interesting Japanese calligraphic techniques.

 

I can’t wait to get back to work, but this time off has been less of a holiday and more a training regimen.  Taking these kinds of changes as opportunities rather than setbacks has been a very positive move for me.  I recommend it! 😉 

laid off

Posted in Uncategorized on June 20, 2014 by George B

Well, one chapter of my career in the games industry has ended. I am no longer a Game Designer at Gameloft after a failed project led to layoffs across several departments.

Not sure what’s next. I have a few options but for now I am treating the next week or so as a somewhat deserved vacation. I hope to keep the blog up to date with progress reports so stay tuned.

League is the best!

Posted in Uncategorized on March 4, 2013 by George B

Really enjoying the League of Legends championship series so far.  This match between Copenhagen Wolves and Fnatic is one of the best: (draft starts at 46mins in)

Also the game allows you to make powerful metaphors such as this one on economic theory:

“Mercantilism was essentially equipping the government with several GP/10 items as well as a sightstone, allowing an overall positive balance of trade while maintaining clear access to global objectives and maximization of the use of domestic resources. (see: Chauster’s doctrine of Blue Side)

Netting multiple Drake kills in essence bolstered non-tariff based routes for capital generation without the export subsidies needed in Twisted Fate team comps that instead looked to increase capital output per fiscal interaction.”

Watching the Defective

Posted in Uncategorized on March 1, 2012 by George B

or: you cannot step twice into the same stream?

Big controversy this week that I first noticed bubbling on NeoGaf (the canary in the video games coalmine), that then blew up on twitter and soon after on a handful of influential game blogs. These pieces ranged from decently thought-out bitlets of journalism, to click-baiting headline stinkers.

Point is that something between ‘boys will be boys’ and ‘wow I can’t believe a human being would dare say that too another’ occurred, several times, on a video game stream.
Continue reading

Made a game that got some praise :D

Posted in Uncategorized on October 31, 2011 by George B

I’m super pleased with the reactions we have been getting to Modern Combat 3, my most recent project at Gameloft. It has gotten very strong reviews and was chosen as iTunes game of the week. Apparently it is selling well also, which is good.

Not much time to sit back and enjoy it however. On to the next!

Modern Combat 3: Fallen Nation is now GOLD!

Posted in Uncategorized on October 17, 2011 by George B

Yay, second gold game I have worked on from beginning to end. I’m proud of my work and am excited to see what fans of the first game think of this one.

Now what’s next?! 😀