Archive for the Difficulty Category

League and life lessons – a post-aram rant.

Posted in Design Koans, Difficulty, emotion modification on January 17, 2013 by George B

There’s a zen approach to most things in video games, though it often has to do with turning off the game and doing something of a more immediate and present nature – like sweeping your floors or tending to your garden (aka. dirty dish ecosystem).  There are some games that bring the player to a certain state of mind that is not unlike meditating.  Tetris or Cave Shooters are a great examples.  Then there are games we can play that are exercises in frustration. Continue reading

Lovable rogues.

Posted in Difficulty, General Design ish on October 7, 2011 by George B

“I am bewitched with the rogue’s company. If the rascal have not given me medicines to make me love him, I’ll be hanged.”

GG

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