Archive for the Design Koans Category

League and life lessons – a post-aram rant.

Posted in Design Koans, Difficulty, emotion modification on January 17, 2013 by George B

There’s a zen approach to most things in video games, though it often has to do with turning off the game and doing something of a more immediate and present nature – like sweeping your floors or tending to your garden (aka. dirty dish ecosystem).  There are some games that bring the player to a certain state of mind that is not unlike meditating.  Tetris or Cave Shooters are a great examples.  Then there are games we can play that are exercises in frustration. Continue reading

Work is work isn’t work.

Posted in Design Koans, Nifty Designer Quotes on November 30, 2011 by George B

“…I decided I wanted to work with other really smart, motivated, socially-orientated people to create product that would affect millions of other people. To me, that was the most fun I could have. That was way more fun than getting on a sailing boat and going round the world. I would’ve made it half way to Hawaii, cut my wrists and thrown myself to the sharks.” -G.Newell

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Irrational Interviews: del Toro edition p.1

Posted in Design Koans, General Design ish on October 31, 2011 by George B

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Ken Levine interviews Guillermo DelToro? Yes please. I’m going to be doing a summary of this interview by sharing some of the most quotient quotables I manage to record. They will be chronological and paraphrasic. (?)

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Plans, plots and schemes.

Posted in Design Koans, Uncategorized with tags on February 15, 2011 by George B

What’s a mechanic anyway?
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