NaGaDeMo6: Building Card values – Resources.

I’ve established that each company’s “deck” will have 18 building cards in it. These are divided into 2 tiers of building. Average Building Cards (ABCs) and Better Building Cards (BBCs).

ABCs will have a total resource score of 50.
BBCs will have a total resource score of 75.

Each company will “specialize” in one resource meaning cards from that company have slightly more of one resource, and their special projects’ primary cost is of that same resource.

With 4 Resources does that mean we will be limited to 4 company decks and therefore a max of 4 players? No. But it is a useful question. I can’t make a 5th company that is the same as any of the other 4 because that would imbalance the game’s resource distribution. Instead the 5th company will be completely even with no bias towards any one resource. The 6th company will be the same. I’l find ways to differentiate between these two companies in the types of Action Cards they come with. One might favor a more offensive style of play with one being more defensive.
Might have to put in a rule of which companies are used based on player numbers, ensuring that the biased decks are used first.

Sample resource table:
Company A (specializes in X resource)
12 ABCs
6 BBCs

X:20, Y:10, Z:10, W:10
X:25, Y:10, Z:10, W:5
X:30, Y:10, Z:5, W:5
(four sets like this)
X:50, Y:10, Z:10, W:5
X:55, Y:10, Z:10, W:0
X:60, Y:5, Z:5, W:5
(two sets like this)

A note on resources: If you charted them out on a wheel, each Resource has it’s Resource pair, a complementary resource. Special projects’ primary resource requirements will often be these very resource pairs. Innovation and Test Subjects are paired up, and Materials and Energy.
In the BC examples above the resource with the least value is the pair of the one with the highest value.
In cases where there is a tie for lowest value THEN the complementary resource is instead the second highest value resource on that building. This doesn’t effect the resource distribution in ABCs all that much, but will have a greater impact on BBCs.
ie. Material and Energy in this Energy rich company.
E:20, M:10, TS:10, I:10
E:25, I:10, TS:10, M:5
E:30, M:10, I:5, TS:5
E:50, TS:10, I:10, M:5
E:55, TS:10, I:10, M:0
E:60, TS:5, I:5, M:5.

Up next: Card distribution, gameplay: gaining, playing and exchanging cards.


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