Trick Jumping – design for emergent gameplay.

Trickjumping in Quake engine based games is one of the most beautiful things in gaming. It is a skill that if developed, can give the user real advantages in gameplay, it is an artifact of the game’s engine and how it was designed… it is a real example of emergent gameplay. I’m currently learning some of the trickier bunny hopping methods in Enemy Territory and loving it… will post something interesting about it when the mood strikes me…

Thanks to the guys who built the TrickJump ET mod and set up this site.

back to my HL2 map:

blacksect

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: