working… 3

Posted in Uncategorized on January 14, 2010 by George B

working…2

Posted in Uncategorized on January 13, 2010 by George B

it’s so dark! video compression is going to have to be my new min/maxing strat game!

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working…

Posted in Uncategorized on January 8, 2010 by George B

I’ve been super busy for the last couple of months… working working working, all of which will hopefully culminate in a nice promotional website, and job!

Here’s a work in progress banner thingy, to whet your appetite.

iPhone dunks Dragon’s Lair DS deeper into dev dilemma

Posted in Uncategorized on December 14, 2009 by George B

via gamasutra

Dragon’s lair was my first arcade love. I wasn’t the most tactile child in the world, so a game that consisted of ONE BIG RED BUTTON and a screen that played Don Bluth animations was pretty much heaven for me. I remember playing it and a similar game with a western theme as some of my first arcade memories (though while researching I also recalled early memories of the awesome Space Ace). So it was with much anticipation that I awaited more news of the game’s port to the Nintendo DS.
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Writing game script: baby steps.

Posted in Uncategorized with tags , on October 19, 2009 by George B

[Image upload blocked by company policy :) ]

I’m sure back in grade school, when myelf and a group of cohorts were working on a game using Logo Writer, that we wrote some sort of script for it. Memories are foggy, but I do recall a trap door in the floor of one room, and the grade-school Monty Python styled “AAAaaaaahhhh!” that floated behind that falling character.
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School Project, Dev Diary 1.

Posted in Uncategorized with tags , on October 2, 2009 by George B

Hello, and welcome to my Dev Diary for our final school project (Acme TV) here at Campus Ubisoft. The level I was assigned is loosely based on the tv show Dexter, and it is to be an action stealth first-person game that spoofs Metal Gear with some Kojimaesque VO work and obscure naming conventions… (for example: the bad guy is named Mercury Advent right now).
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finishing the game

Posted in Uncategorized on September 7, 2009 by George B

Great conversation on this weeks Out of the Game podcast between Jeff Green, N’Gai Croal and Shawn Elliott. The matter at hand was a purported “one button mode” for the new game Bayonetta.
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Trick Jumping – design for emergent gameplay.

Posted in Uncategorized on August 30, 2009 by George B

Trickjumping in Quake engine based games is one of the most beautiful things in gaming. It is a skill that if developed, can give the user real advantages in gameplay, it is an artifact of the game’s engine and how it was designed… it is a real example of emergent gameplay. I’m currently learning some of the trickier bunny hopping methods in Enemy Territory and loving it… will post something interesting about it when the mood strikes me…

Thanks to the guys who built the TrickJump ET mod and set up this site.

back to my HL2 map:

blacksect

Wolfenstein

Posted in Uncategorized on August 27, 2009 by George B

Really interesting video game release in the realms of unearthed arcana this week. Wolfenstein!

I haven’t posted on this yet, but I have been playing Wolfenstein: Enemy Territory very regularly for 5 years now. When Quake Wars came out my computer wasn’t up to the task, now that I’m a bit better equipped I am very excited to jump in on the next chapter in this id/splashdamage/raven world.

Within the ET community response has been less than pleased with Wolfenstein’s multiplayer, (a beta multiplayer build was leaked a couple of weeks ago). A mod crew are already working on WolfPro, a multiplayer make-over. We expect WolfPro will become the MP baseline and that if Activision continues to support the game there are hopes that they would be working on releasing a SDK.

I picked up the game to play the single player campaign, I can’t wait to jump back into B J Blaskowitz’ boots and kick some occult nazi butt. I’ll be keeping my fingers crossed the whole time that the MP works out as well
:)

Interestingly, it was sold out at the 2 downtown box electronic stores, at a more out of the way box store I found a stack of 8 or so copies kicking around. I had a laugh at that store when I pointed out to the clerk that they were selling Matrix online games at 49.95, they even had them prominently displayed, and that this game was no longer supported meaning that there are no servers to play it on… the game is dead!
:(

podcast rundown

Posted in Uncategorized on August 18, 2009 by George B

Well, there are a bunch of video game podcasts out there, I have a new programming block for the summer/fall season:

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